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Tuesday 2 June  - 9.30 am / 11 am

What’s new in filming techniques – Part 1
The tools used in shooting a 3D film must be adapted to the project, whether using a system based on standard digital cameras or a compact solution entirely dedicated to 3D filming. The first of this talk’s two parts is devolved to technical setups using conventional cameras, as well as tools and techniques for on-site image correction.
• A view of the various systems
• What’s new in stereoscopic filming
• Experiments with 3D
• Correcting on location, in real time

Kommer Klein (Belg.) > Stereographer
Alain Derobe ( Fr.) > Stereographer
Florian Maier (Germ.) > P+S Technik
Robert Hedinger ( Swiss) > Swiss Rig
Frederik Zilly (Germ.) > Fraunhofer Institute


Tuesday 2 June  -  11.15 am / 12.30 pm

What’s new in filming techniques – Part 2
The talk’s second part focuses on cameras that where specifically designed for 3D filming. It also tackles the issues dealing with machinery and the preparation required before post-production. The specifics of filming for eventual screening in autostereoscopy will also be mentioned…
• The new generation of 3D cameras
• How to adapt equipment to the constraints of 3D
• Multi-view filming

Thierry Borel (Fr.) > Thomson Project Osiris
Yves Pupulin ( Fr.) > Binocle
Jason Goodmann (USA) > 21st Century 3D
Peter Wilson (UK ) > HDDC
Ken Schafer ( USA) > Innoventive Software


Tuesday 2 June  -  2 pm / 3.30 pm

New 3D Screens
3D contents are making their way to various places: cinema theaters, television screens, and soon mobile device screens. This year, new autostereoscopic screens appear to be very promising, as well as holographic processes and mobile 3D technologies. We will have a look at all these new products and at all technologies that enhance the audio-visual experience.
• A recap of the current normalization issues
• 3DTV, soon on a cellphone near you?
• What types of contents?

Atanas Gotchev ( Finland ) > Tempere University of Technology
Chris Ward (USA) > Lightspeed Design
Ralf Tanger (Germ.) > Fraunhofer Institute


Tuesday 2 June  -  4.30 pm / 5.45 pm

Communication, advertising and 3D
The markets of communication and advertising see in 3D a way to give images a new impact, thus reaching more customers. 3D films in theaters, communication and POS digital signage with autostereoscopic screens… these are all unexplored domains, leaving much place to innovation. Now advertisers also need to take new writing techniques into account, and develop new marketing concepts…
• Tailoring images for autostereoscopic displays
• How to promote 3D
• 3D advertising in theaters

Didier Debons (Fr.) > 3DTV Solutions
Daniel Pierret (Fr.) > DPLenticular
James Stewart ( Canada ) > Geneva Film
Dominique Rigaud (Fr.) > R2D1
Lionel Fages ( Fr.) > Cube Creative
Gilles Marcellier (Fr.) > Alioscopy


Tuesday 2 June  -  6 pm / 6.30 pm

Master Classes
The master classes at Dimension 3 will present the creation of a 3D program that will be screened during the Festival.


Wednesday 3 June - 9.30 am / 11 am

2D-to-3D conversion, 3D/Multiview: where are we at?
Content conversion is a marketing opportunity to give a second life to certain 2D contents. It can also come in useful to solve some problems that appear during 3D shooting… Converting autostereoscopic contents for multi-view applications is among the possibilities to create programs for autostereoscopic displays, and such solutions are appearing on the market.
• What are the new and innovating conversion services?
• What is the current state of research and development?
• Automatic conversion

Neil B. Feldman ( USA) > InThree
Greg Passmore ( USA) > PassmoreLab
Carlos Vasquez ( Canada ) > Université CRC
Philippe Gerard ( Fr.) > 3DLized



Wednesday 3 June - 11.15 am / 12.30 pm
Improving a post-production workflow – Part 1 – Real-life filming
3D post-production of live images implies heavier limitations than conventional processes. For instance, it is difficult to apply special effects to 3D shots with tools that use a 2D visualization space. Conforming and calibration are different: new workflows and tools must be developed.
• 3D conforming and calibration
• Checking 3D images in post-production
• A new compositing space
• Towards parallel post-production in 2D and 3D

Steve Schklair ( Etats-Unis ) > 3ality on behalf of ASSIMILATE
Ben Kent (Angl.) > The Foundry
Patrick Palmer ( All. ) > Iridas


Wednesday 3 June - 2 pm / 3.30 pm

Improving a 3D animation workflow – Part 2 – CGI
Creating 3D contents using CGI requires either adapting existing tools or developing new ones. Development delays must be optimized in order to guarantee technological and economical efficiency. Filming methods and rules must also be rewritten…
• How to visualize 3D images
• Real-time 3D engines
• Optimizing the creation chain
• Adapting 3D to different screens

Alexander Lentjes (UK)> 3D Revolution
Cyril Corvasier ( Fr.)> Mercenaries Engineering
Christophe Archambault (Fr.) >Teamto


Wednesday 3 June - 4.30 pm / 5.45 pm

3D, from multi-cameras filming to screening
Sporting events, but also live music shows, are development opportunities for 3D content production. Such programs can be screened in theaters or in any entertainment venue. Does filming events require compromises in terms of staging and technologies? What opportunities do these programs offer in terms of home 3D?• What tools are suited to multi-camera filming?
• What are the filming limitations?
• Upcoming events in 3D
• Experience feedback
• Transmission and contribution links

Michel Chabrol ( Fr.) > Eutelsat
Andy Millns ( UK ) > Inition
Nicolas Routhier ( Canada) > Sensio
Brian Lenz (Angl.) > BSkyB
Philippe Delbary ( Fr. ) > Orange


Thursday 4 June - 9.30 am / 11 am

Towards 3D Home Cinema
While some 3D contents are conquering theaters, others are making their way to homes. Two main channels exist: 3D Blu-Ray and IP distribution. For 3D on recorded media, the industry and the main film studios have announced the possibility of rapid development on this mew market. Yet some questions remain regarding standardization. IP distribution has the edge in terms of deployment speed… but offerings and business models must still be defined: satellite, IP, VOD?
• What distribution channels for 3D contents?
• Should there be a Home 3D standard?
• The European market perspectives

Luc St Elie ( Fr. ) > Panasonic
Guido Voltolina (Etats-Unis) > Dolby
Nicolas Routhier( Canada) > Sensio
Angelo d’Alessio ( Italy ) > SMPTE


Thursday 4 June - 11.15 am / 12.30 pm

New images at the service of entertainment and museography
3D, augmented reality and virtual reality are used in interactive spaces, museums and theme parks. Originally used in science, 3D applications are adapted to the entertainment market. What are the next opportunities for these applications? What contents will be the next to enter the field of entertainment (Imax, 4D…)?
• 3D and virtual reality
• Large format production
• Towards new museographic installations

Josef Kluger (All. ) > Kuk Film production
Esther Schärer (CH ) > Biorium
Yannick Violin (Fr.) > Nayade
Phil Streather (UK.) > PLF
Laurent Verduci (Fr.) > Stéreographe
Benoît Cornet ( Belg.) > Alterface
Laurence Beckers ( Belg.) > Alterface


Thursday 4 June - 2 pm / 3.30 pm

Assessment and perspectives for 3D in theaters
Theaters remain the most visible medium for 3D productions. More and more films are being released in 3D: how can does this situation fit into the European exploitation landscape? What are the current trends, the new markets and the first experiences? The world of advertising is very interested in 3D venues: what are the short- and medium-term perspectives?
• Can 3D masters be standardized?
• Towards a glasses war?
• What alternative contents for cinema theaters?
• Subtitles and 3D

Doremi Cinéma ( Fr.) > Patrick Zuccheta
Tommaso Vergallo (Fr.) > Digimage Cinema
Pascal Gervais ( Fr. ) > Christie
Julian Stanford (UK) > Imax
Ami Dror ( Slov.) > Xpand


Thursday 4 June - 4.30 pm / 5.45 pm

The new markets of 3D video games
In order to ensure the best gaming experience on their PC, today’s gamers must invest in adequate cards, screens and peripherals. How will console makers position themselves on the market of 3D? What is the added value of 3D, and what games are available? On this occasion, Neil Schneider – president of MTBS, the largest website dedicated to 3D gaming – will present the initiative U-DECIDE, a survey analyzing gamers’ behavior and expectations regarding 3D environments.
• What makes a good 3D game?
• What equipment is required?
• The future of development

MTBS ( Canada ) > Neil Schneider
David Cole ( USA) > Next 3D
Jon Peddie (USA) > Jon Peddie Research
David Chechelashvili (USA) > Iz3D


Thursday 4 June - 6 pm / 6.30 pm

Master Classes
The master classes at Dimension 3 will present the creation of a 3D program that will be screened during the Festival.



pdf Conferences contents


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