|
2010 SUBJECTS
Technology
3D-S camera, 3D rigs and photography
Ultra High Definition, a new frontier
2D/3D-S conversion, disparity map generation
3D-S color grading, finishing and packaging
3D-S @ Home, normalization and standards
Editing, postproduction and workflow (norms and standards)
CGI & VFX
3D-S codecs, compression
3D-S for Movie Theater
Stereoscopic Vision and visual perception
3D-S Game a new world
Immersive 3D-S & applications
3D-S screens and multiview
Integral imaging
3D-S visualization & applications
Creating and distributing Live 3D-S as alternative content
Live 3D, Multicamera 3D-S (real directe, cars regie)
Alternative technologies in 3D-S displays and projection
Towards a 3D-S handycam
Business
3D-S and digital signage
3D-S advertising for movie theater
Live event and 3D-S, a new opportunitty to develop business
Is your TV dimension free ?
Financing R&D
Creation
3D-S cinematographic gramar
Framing for 3D-S, Editing for 3D-S
Multicamera and filming
How to produce 3D-S for sport
Producing a 3D-S short movie
3D-S stories beyond stuffed animals and teen horror ? Are we still in the 50's 3D creative loophole ?
3D-S A to Z
|