Establishing the 3D perspective
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See how 3D shots are created and why the 3D camera can change how the audience views the objects in the scene. There are many tools that are used in 3D, we'll review the 3D toolbox.
The primary goal when establishing the 3D camera for La Luna was to invite the audience into the world of La Luna. In the real world, which we all live, an object that is closer to the viewer is relatively bigger in view, while the same object seen from far away will be relatively smaller in view. The 3D camera in La Luna was created with the real world in mind. Each shot was painstakingly reviewed to determine the optimum placement of the objects in the 3D frustum. Poor placement in the 3D frustum can result in objects appearing to change scale from shot to shot.
Sandra Karpman / Pixar
Sandra Karpman has over 28 years of experience in the film industry. She spent 18 years at Industrial Light + Magic, starting in the FX animation department working on such films as "Who Framed Roger Rabbit" and "Willow", then transferred to the newly established Computer Graphics Department. She brought her production experience to the new department, building workflows and pipelines to produce multiple shots for films such as "Back to the Future II & III", "DieHard II", "The Mask", "Flubber", "Hook", "Star Wars Episode 1 & 2" "Terminator 2", and "Twister".
Sandra joined Pixar almost 10 years ago to work on "The Incredibles" as the Effects Supervisor. She also worked on film such as "Cars", "Ratatouille", "Wall-e", "UP", "Toy Story 3" and "Cars 2" She helped design and program the workflow and pipeline for the for the 3D department that was created for "UP". She created the 3D camera for the Pixar Shorts, "Day + Night", "Hawaiian Vacation" and "La Luna".



















